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Revert "fix flickering when resizing/spawning windows"
This reverts commit 017bb7d752
.
Bug: https://github.com/djpohly/dwl/issues/349
This commit is contained in:
parent
9136b6247d
commit
4a32293548
2 changed files with 23 additions and 21 deletions
29
dwl.c
29
dwl.c
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@ -182,6 +182,7 @@ struct Monitor {
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unsigned int tagset[2];
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double mfact;
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int nmaster;
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int un_map; /* If a map/unmap happened on this monitor, then this should be true */
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};
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typedef struct {
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@ -1383,6 +1384,8 @@ mapnotify(struct wl_listener *listener, void *data)
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}
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printstatus();
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c->mon->un_map = 1;
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unset_fullscreen:
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m = c->mon ? c->mon : xytomon(c->geom.x, c->geom.y);
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wl_list_for_each(w, &clients, link)
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@ -1683,19 +1686,30 @@ rendermon(struct wl_listener *listener, void *data)
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* generally at the output's refresh rate (e.g. 60Hz). */
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Monitor *m = wl_container_of(listener, m, frame);
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Client *c;
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int skip = 0;
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struct timespec now;
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clock_gettime(CLOCK_MONOTONIC, &now);
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/* Render if no XDG clients have an outstanding resize and are visible on
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* this monitor. */
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wl_list_for_each(c, &clients, link)
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if (client_is_rendered_on_mon(c, m) && (!c->isfloating && c->resize))
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goto skip;
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if (!wlr_scene_output_commit(m->scene_output))
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/* Checking m->un_map for every client is not optimal but works */
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wl_list_for_each(c, &clients, link) {
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if ((c->resize && m->un_map) || (c->type == XDGShell
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&& (c->surface.xdg->pending.geometry.width !=
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c->surface.xdg->current.geometry.width
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|| c->surface.xdg->pending.geometry.height !=
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c->surface.xdg->current.geometry.height))) {
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/* Lie */
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wlr_surface_send_frame_done(client_surface(c), &now);
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skip = 1;
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}
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}
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if (!skip && !wlr_scene_output_commit(m->scene_output))
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return;
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skip:
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/* Let clients know a frame has been rendered */
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clock_gettime(CLOCK_MONOTONIC, &now);
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wlr_scene_output_send_frame_done(m->scene_output, &now);
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m->un_map = 0;
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}
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void
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@ -2260,6 +2274,9 @@ unmapnotify(struct wl_listener *listener, void *data)
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grabc = NULL;
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}
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if (c->mon)
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c->mon->un_map = 1;
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if (client_is_unmanaged(c)) {
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if (c == exclusive_focus)
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exclusive_focus = NULL;
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